


Each of these modes plays incredibly similarly to previous installments of the game, which is to say they work, but there's an inherent lack of excitement. They, too, lack a distinct story mode, with single player modes limited essentially to franchise modes and career modes. It's simple, but it works, and in the absence of a bonafide story mode, it's impressive that NHL 17's single player campaigns can instill such a sense of progression. Though there isn't a story mode, like in the previous two games, the single-player career mode here does a great job of allowing the player to insert themselves into the action, from allowing players to pick their gender, to a progression path that includes a wide variety of NHL development leagues. This game has been generally glossed over, and it's not that fair. In comparison, the single player modes offered by the other sports games of 2017 don't seem to measure up. And this year, finally, FIFA 17 seems to have gotten it right. Personally, this is what I play sports games for - these career and story modes. Nestled in among the boasts of engine improvement and realism come promises of an epic single-player campaign, one that will truly show the player what it's like to be an athlete. This makes it odd, however, when studios like 2K Games and EA Sports release trailers for their new sports games. There's incredible attention to detail from a presentation perspective. There's a focus on making the game look exactly like the sport it is simulating, down to the advertisements and graphical overlays. There's a focus on balance, on competition, on multiplayer functionality. I only bring this up because this way of thinking - this dichotomy between sports games and non-sports games - has informed the way that major studios design their sports video games. They have much more in common from a game theory perspective than might be immediately obvious. With the exceptions of turn-based combat and nonsensical fetch quests, there's not that much that separates, say, a Madden game from a standard role-playing or strategy game. It's nonsensical on its face, of course we're all complicated beings with multiple likes and dislikes, but it becomes even more ridiculous when you think about what sports games are.Įvery major sports game this year features a career mode that stars a player controlled character, or group of characters, that must level up their skills in order to achieve a ultimate goal (or goals). They're not ostracized, but people end up assuming that sports games are all they're interested in. Sports gamers, in many gaming communities, are looked at as the "other".

There's a certain stereotype about gaming that I've never quite understood - a way of thinking that separates people who love sports games from people with a more general love for computer-based entertainment.
